A boolean has the type bool and can be either true or false. Common operations:
&&: logical and||: logical ornot: logical not. Note that ! is reserved for something else<=, >=, <, >==: physical equal, compares data structures deeply: (1, 2) == (1, 2) is true. Convenient, but use with caution===: referential equal, compares shallowly. (1, 2) === (1, 2) is false. let myTuple = (1, 2); myTuple === myTuple is true.!=: physical unequal!==: referential unequalNote: BuckleScript provides bindings to the JavaScript true and false, which aren't the same as the Reason/OCaml true and false! Don't use them interchangeably without proper conversion (Js.to_bool and Js.Boolean.to_js_boolean).
Use physical equal tastefully. It's convenient, but might accidentally make you compare two deeply nested data structures and incur a big performance hit. It's also not always clear what counts as "equal". For example, is a piece of data foo equal to a lazy foo? Ideally, it'd have been pluggable. Future changes are coming to make this possible and reliable; if you're interested, check modular implicit.
This section assumes knowledge with variants. If it's your first time reading this guide, feel free to come back to this later!
Boolean is (only conceptually) a special case of a variant: type bool = True | False. Design-wise, this elegantly removes the need to hard-code a boolean type in the type system. The drawback is that, just like variants, the constructors are compiled into a less readable but faster representation. This is why BuckleScript lacks information, at a later stages, to compile Reason true/false into JavaScript's true/false.